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Hello, huge fan of your scripts! I am encountering an interesting bug, I don't see it called to attention here so I figured I'd throw it out there so you know. Or maybe you do know, in which case feel free to berate me harshly for being ignorant!

Anyroad, whenever I set a dual wielding character to use 2 different classes of weapon, and a skill that is set to use only one of those, it forces the action sequence to use the correct weapon type. AKA sword for sword skills, etc. But after all normal attacks no longer attack with each weapon but instead attack with the weapon used for that skill 2x. I'm currently unsure if it's only graphically or it's actually forcing the same hand to be used twice. I've tried a variety of things to fix it, and still playing around to get more info. Perhaps you might have insight into this error.

Thanks for hearing me out and hope you've had a wonderful holiday and new years!

This is the first I've heard of that problem, but given how much of a pain it was to implement that feature, it wouldn't surprise me at all to learn there's still a bug or two with it.

I'm at work for the next several hours, but when I get home I'll be able to take a closer look. If you could verify if the normal attacks are actually using the stats of the locked weapon, by slapping wildly unrealistic ATK values on them, that'll save me a few minutes in tracking down the issue though. If not, no big deal, I'll have a look when I can.

Ah very sorry you were disturbed at work! But I have tested it, and it does seem to only be a graphical glitch. I used a Sword and Spear, initial attack does both. Then after a sword restricted only skill it will swing with the sword twice but the damage is that of the different weapons  (Tested using your suggestion). This happens regardless of the hand any item is in.

(+2)

Greetings. I have identified the problem, and released version 2.66 of the dual wield plugin with the implemented fix. The updated version is available for download on the project page now.

Sorry for the inconvenience, and thanks for reporting this bug so it could be squashed. Never feel like you're bothering me (even when I say I'm at work), when reporting even the simplest of glitches like this one.

-Ramza