Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

My review of the Campaign:

When i first booted up the update and saw the Campaign mode i was really excited, and that's no exaggeration. I played since before nightmare mode was added and i am very happy to see this game grow! I like the different endings as some of the endings leave room open for theory and/or curiousity.

Now for the part i would like to critisize. The actual gameplay honestly feels a bit bland and somewhat like a repeat of the original 1 day-shift mode. That means you essentially just repeat the same thing for 7 in-game shifts, which is very monotone. That sadly makes the whole thing a bit of a letdown for me.

I do not like leaving negative points without offering solutions so here i have a suggestion, that i think could help the flow of the campaign and general fun whilst playing:

Papers, Please, a game similar to yours, has 3 interesting characters that regularily visit the player (Jorji, Sergui, Calensk), who all have little 'side-quests' to fulfill for them which give money or moral peace to the player in return. Jorji in particular is a fun guy who likes to crack jokes and who has become a fan-favorite in the fanbase of Papers, Please for his extravagantly easy-going attitude.

My suggestion for the campaign therefore is to add 1-2 people with a personality who are iconic and give little sidequests for the player to fulfill for a reward, achievement or a few kind words.

I hope you can take an idea from this and wish you the best health because you truly deserve it for making a great game like this!

(Also i decided to not do this as a rating since i feel like doing a review of 1 singular mode and applying it to the entire game isnt fair, since the game all in all is very good!)