I don't know how many times I can fall asleep, but I think it's funny that I can continue spamming the option. It could be good to add a small bit of script that let's the player know that there's nothing else to find after a certain number. (Unless you did and I didn't get that far haha). Just a small note, the images you uploaded through google drive aren't available to see, by setting the share options to public, I believe that will fix your issue!
I think it's interesting how you use individual action for your choices and that changes the outcome of the endings that are available. Each choice doesn't feel like it has very much impact until the end, specifically in reference to the options the player has when choosing an item. After choosing an item the player finds themselves going through every option no matter what they choose to progress making the choices feel less risky.
It's nice that what you choose at the end changes the outcome of the story, but I think it could be good adding more information and story between each route to feel more impact as the player moves along!
The information given for each potential outcome is a pretty good amount. I like that you added descriptions for what happens and how Luna reacts to what you do. I think it could be nice having a bit more dialogue and story for the aftermath of each choice!
I wasn't too sure what it was expected for me to do when I was presented with the objects as I wasn't sure where the story was going. I appreciate the little details in the story though and found my was as I explored. I think a bit more story to become more emotionally involved with Luna would be good as her introduction was a bit sudden, but overall I enjoyed the game! Nice job! :)