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THIS REVIEW CONTAINS SPOILERS FOR THE GAME, so maybe don't read if you haven't played it for yourself yet.

hi :) this comment is all over the place so i apologise in advance xD i want to give you my thoughts on the game so far.

game's size is really bugging me. it seems that unused assets- both from rpg maker and your past games- take up nearly half of it. would be nice if it could be dealt with in the future.
outline on the mc's sprite (specifically the head) flickers from light brown to black when you go between walking and standing in place. some text barely fits into the message window (no right border padding).
for me the map was not very informative- while it does it's job (fast travel, or, uh, just travel since there's only one place where you can switch between screens by walking), it didn't really stitch those different places together for me. i didn't get the picture of what the island is supposed to look like.
interacting (Z) with stuff felt unintuitive and clumsy. i didn't know what i could interact with, sometimes pressing Z didn't do anything (i think this has to do with walking/running at the same time), and a few times i missed the hitbox by moving too far right. mix this all together, and you end up with a not-so-pleasant experience. maybe adding highlights around the items/people you can interact with that shows when you are getting close to them or some sort of an indicator would be nice.

story felt very short, and we didn't really get to know any of the characters. mc's friends (excluding Ryan) seem dismissive about things that concern her, and i can't tell for sure whether it's because of whatever is going on on that island or because they're a 'bad company'. mc seems confused about why they are like this. we actually don't know how long they've known each other and thus can't tell if this behaviour is unusual or they are just dicks. or maybe they are just really tired or spooked out and just want to enjoy their vacation? there are some possibilities to explore.

i guess the whole thing was about how people sometimes suddenly change for the worse. you don't know why and you cannot do anything about it (the waves push mc back when she reaches forward). so you either leave, feeling confused and maybe betrayed, or end up harming yourself by sticking to them, fearing that leaving is the wrong choice (in one scene mc questions herself to ryan, what if she's the one who is weird?). i don't know how eating metal comes into this though. or drowning yourself. or flooding your bathroom. or waiting for 'her' in the water in the middle of a storm. or giving back the fish. maybe friends' weird behavior was hyperbolic to point out that yeah, they ARE acting strange (and maybe even self-destructive, but pushing away any help?), and mc is not acting hysterical. regarding the self-destructive note, you can't help those who do not wish to be helped. and it's definitely not fair if they treat you badly (or hit you. geez, mccoy).

that's all, i think. i love all work and care that goes into indie games, so you guys did great. hope to see more from you in the future :)

"oh. i just noticed my cooler was empty" :D love me some humor in dire situations.