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Nice pixel art and music to this top-down adventure. Cleanse the Tower reminded me a bit of The Legend of Zelda, right down to receiving a reward for clearing each room, but with way better combat mechanics.

On the web version, some of the HUD is spilled outside of the game resolution (was it anchored top-right?), so was unsure some of the time what abilities I was gaining. Was also not aware there was a health tracker somewhere until reading (half) of the reward text. Would've preferred if the "Use" function was near WASD since it could've made the game single-handed for improved accessibility, and having "Shift" as the attack-spam key also brought up the Sticky Keys prompt frequently on Windows on almost every level (sometimes twice per level).

The levels also got repetitive without much indication of progression. I know this excellent developer is capable of better, but can understand the time limitations of the jam requiring sacrifices, especially for a solo development. The effort is much appreciated.