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(+1)

yeah, great work. nice art and visuals. good sound effects and music; clean overall. i can tell that love has been put into this, but i just have a few comments:


some of the immediate things you can fix are:

  • controls and movement feel a little unresponsive. too often did i feel like i wasn't turning around fast enough. after a while, i've figured out that it was because my character was only flipping horizontally when their x-velocity crosses the zero threshold, which is a really common mistake, so i understand. but ideally, you should make your character flip horizontally upon entering the opposite input direction so as to visually indicate to the player that they have successfully turned around.
  • a mini-map would be a nice-to-have, especially with all the trash (or at the very least the books) indicated within it. don't know how easy that would be to implement, but you be the judge.

some of the more pertinent issues in my opinion are:

  • the game is, i'm sorry to say, not really all that fun. i think it's really cute, but the tediousness of the task at hand, as well as the overall uninteresting world design, plus the floatiness and overall clunkiness of the player's movement, makes playing this game for an extended period of time a little difficult to imagine. to be fair: your game is pretty short, short enough not to overstay its welcome, and i have to give you credit for that. plus, i think the game is thematically strong, with all of the unique wizardry floating about. (love the cheat code mechanic, btw).


please don't get it misconstrued: i'm not saying the game is bad. i think it's good and has a lot of potential (there's a reason why i beat it and didn't drop it). i believe in your ability, and i think you have what it takes to make something really special. i'm not saying you should completely change this game, but maybe give it a bit more of an interesting twist, or a bit of that pzazz, that i feel is currently a bit lacking right now. because, right now, this is more-or-less a trash cleaning simulator but in a magic tower, and we already have unique versions of that concept out there. i really think you can make this unique too---more unique than it already is.


i love your worki think a bit more needs to be done to fully realize this concept's potential, though. still, for a week's worth of effort, great job. i hope you continue making awesome stuff.

i really appreciate all of the detailed and constructive notes! this was my first game so input like that can be very helpful. especially the note about axis flipping, that makes so much sense. thank you!