Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+4)

A good alternative to HT, which I really liked, the game has a huge potential and a good "base", a beautiful and intuitive interface, there is not much content yet, but it is enough to spend a couple of evenings in the game. I passed the game on normal and v. hard difficulty, and it is quite easy, maybe only in the beginning there may be some difficulties, but by 1995 the competitors go bankrupt, and the game essentially ends on this.

My ideas for the game:
Add multi-core & multithreading.
Add processor reviews, similar to how it was in HT.
Add the ability to release multiple processors (generations of processors), not from the start of the game, but maybe from the beginning of 2000.
Add branding so that you can create, for example, desktop and server processors separately, as products of different groups.
Socket creation is now displayed in the die size slider, but it would be great to do separate socket creation from processors, so that you can also spend time & money designing a socket and choose one of the existing sockets to create processors.
In addition to the above, add an impact on reviews and sales of processors when releasing processors of the same brand on different sockets over a short period of time.
Add instruction set extensions so that in the future you can add SSE4.2/AVX/AVX2/AVX512 and it will give a small increase in performance.
Add L2 & L3 (maybe L4 too) cache levels.
Add the effect of the cache on the heating and stability of the processor, so that by the 2020s, if a player wants to make a 96MB+ L3 cache, he had to compromise on frequency, as AMD is doing now.
Add the chiplets by the 2020s.
Split the PGA & LGA packages (when the content is added up to the 2030s) so that modern processors can be released in the 2010s on the PGA and this has a comparative performance with the LGA of the same time.
To do something about the difficulty of the game, there are some difficulties at the beginning, but competitors go bankrupt quickly even in the most difficult mode.
Create a discord server.

Bugs found:
After loading the save, the values in "Analysis" -> "Market Share" are incorrect until several days have passed in the game.

Thanks to the developer, this is a really good game with huge potential.

(+1)

I agree with everything you mentioned, and to add onto the bugs, it seems like MIPS are being calculated very inaccurately, and also you lose the ability to select lower clock speeds once you research higher clock speeds and lithographies.

While I was playing, I didn't notice any problems with calculating MIPS, but maybe I just didn't pay enough attention to it. Regarding the frequency, I think this is how it should be, there is no point in releasing processors with severely low frequencies, this will not give a big advantage in consumption and production cost, instead reduce the size of the crystal, so modern processors have a 3GHz+ frequency with low consumption due to small crystals. 

(1 edit)

The Intel Core i7-13620H which was released 2023 has only a base clock of 2,4 Ghz. 


And to my understanding is a reason why we stopped increasing it that much, is that the thermal load would get to high. Reason why we have gone with multi cores and bigger caches.


    • Performance scaling with higher clock speeds has diminished over the years. While increasing clock speeds was once a simple way to improve performance, this method has become less effective. Modern processors are more complex, and simply increasing the frequency doesn't provide linear gains in real-world performance.
    • Many tasks are bottlenecked by factors other than raw clock speed, like memory access, latency, bandwidth, or parallel processing limitations.

    Architecture improvements: Rather than just increasing clock speed, modern CPUs focus on improving architecture. Techniques like out-of-order execution, pipelining, cache optimizations, and branch prediction help processors achieve better efficiency and performance at lower clock speeds

    etc

    Thank you for writing such a detailed comment/review!

    Thank you for this game, sir!

    (1 edit) (+1)

    A couple more ideas:
    Add energy-efficient cores without multithreading to the content from the 2020s.
    Add integrated graphics.
    Add the creation of modified versions of processors, for example, to release a processor version without integrated graphics and/or with slightly reduced/increased frequencies, while since this is a modified version, it should not require a lot of time and money for release.