do not the car, car must be dry and soft.
In terms of the package itself, it’s a very consistent game. Amazingly adorable graphics, an incredibly adorable main character, and a game that on its cover is just engaging in a way that it sells itself.
but
The physics. The balancing. It’s, indeed, challenging like a cat avoiding water. It takes an unbelievably gigantic amount of effort to coordinate yourself to make it out of the first wave alive. It’s the weightlessness of some objects, it’s the lack of friction; some objects behaved like they were on space.
I did try several times because I was digging the vibe a lot… but then it turned into just frustration. But it’s just a matter of tweaking values, playtesting, rinse and repeat, and there you go. Issue solved.
You have huge engagement potential, huuuge gameplay potential, it’s just behind some values for the rigid bodies and the gravity value.
The strategy of using a cat is genius. Genius marketing.