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(1 edit) (+4)

A narrative-centered title thrives on the quality of writing, and Keeper's Curse delivers in strides. 

Tying in basic survival mechanics enhance the interactivity of this visual novel. The survival is not so much in food, water, and supplies, but rather the loss of sanity as one falls prey to isolation. How much is indeed a figment of an ignored imagination, or is reality presenting additional terror to an already fragile mind? The occult begin to encircle, and the player is tasked with deciding how they wish to navigate around a closing tide.

The mechanics of scene-switching provide a solid foundation for this story to be explored, and there are attention-to-details like the symbolic text (though, I feel including those in the branching options made it an obligatory selection), the tempered rate of animation, and so forth that provided dynamic visuals on the screen when the easiest thing to do would've been to leave it static like most VNs.

I undoubtedly have to give special credit to the art and sound that complimented the story, drastically immersing the player into this far world. Failing atmosphere, and the story takes a hit, even one written with this mature level of prose. The aesthetic is a portfolio-shiner. Gorgeous. Considering how complete the whole package is, this is the type of game a developer points to and says, "Yeah, I made that." 

A fantastic effort by all on this team. Take a bow, lighthouse keepers. #PraiseToTheOutsider


(+1)

Wow, what a fantastic review! The most interesting thing to me is seeing the game called a Visual Novel, as that wasn't the initial intention! 

We ( I think I can speak for my fellow teammates) are extremely proud of the result! We were slightly disappointed in some more details we couldn't get in to the game. We actually have a weather changes with Thunder and hail in the game but they are not linked to events, so it never actually changes. Variety in daily events and in event vignettes was something we would've liked to increase too!

Most of the credit goes to the art side of the team: Writing, graphics and sounds do most of the heavy lifting!

I'm glad you enjoyed it!