I finally wrapped up version 0.1.3, and honestly, if I had known it would turn out this good, I probably would have tackled it much sooner! It still took me five days to finish, but hey, worth it in the end. As always, the dev served us a 5-star, full-course meal with this update, packing in a ton of exciting new content. But, of course, there are a few things that bugged me or left me wishing for a little more.
First off, I really wish there were alternative ways to trigger events. It felt like the majority, if not all, of the events in this version could only be activated in the morning, and only if you had full energy. If, by chance, there was an event happening in the house, it cost me one energy point, which completely derailed whatever plans I had for that day. (I just noticed the map icon next to the car icon… which shows I was still mentally stuck in the 0.1.2 mindset and missed that detail entirely!) It would be awesome if the game allowed you to trigger events at any time during the day instead of being restricted to just the mornings.
Another thing I encountered was overlapping events. On at least three different occasions, I had two separate events triggering simultaneously just because I happened to be in a certain location. I didn’t even realize until I checked my quest log afterward, which was a little confusing.