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(+1)

After some days, I decided to come back again to finish the game and I did it. Cozy ending to a grim story haha, I like it, the lighthouse will protect us :)

This time I pay more attention to reading the dialogs and you actually get told what to do but not as an order, more like “you could do this” until you directly get told you need to store 25 of each item. Which maybe can escape our attention at times, like me days ago haha.

If you really want to avoid this for distracted players, maybe put in some part of the game the “Objective” button or something like “Current Objective” in the UI or pause menu, which isn’t needed but as an idea

(Also, this time I didn’t get a random radio dialog, where they say something like “it’s coming, ahhh!” or something like that while playing, I couldn’t read it last time because my boat crashed and I was tired)


About the movement, now that I read tips about how to move the boat correctly, it felt better and was easier to do stuff. I think I’m not much of multitask in this game because at maximum I could do like 3 boats at the same time, maybe because I got a bit scared of breaking them haha, it’s great to see that they don’t crash with each other and it’s fun to buy boats, seeing that they got better stats the more you buy it’s a nice touch

About the gameplay, it’s comfortable to play, to have it as a idle game can be fun, as for speedrunning, I don’t think it can be that nice, to be able to move your camera downwards the dialog can get in the way at the start and if you get a lot of items stored in the lighthouse, going to the left can be hard since you have the item table over the arrow. The RNG is ok, you can restart early which is good


Outside the speedrun things I said above, my only “problem” is that you need to do a lot of clicking to move the coins, only 10 per click in the lighthouse and when you want to move a lot of money or objects to get quick money, it can get tiring for the hand/finger, so would be nice if you could put a number and buy/pick that amount, moving all the money you need for the items takes long or as I said, it’s tiring. Which isn’t too bad, just as QoL would be nice

Well, I think it’s I have to say this time, I finished the game and it was fun to try to speedrun it to see the end. Last time I had an ok time, today was a good time now that I know how to move the boat and the kind of depth you can have when you want to optimize the game haha, good game! ^^


(+1)

Thanks for the additional feedback means a lot to me!

>  “Current Objective” in the UI or pause menu,

This is something we haven't thought about yet, but it looks like a great idea we can add to the game!

> be able to move your camera downwards the dialog can get in the way

In earlier builds we had the dialog be forced so it was not an issue, but that felt horrible gameplay wise so we disabled it. We will see if there's a way to make the buttons not clip behind it.

>  it’s comfortable to play

That's the goal! I'm not much of a "pro gamer" myself and usually do reviews /& lots of Discord chat, I know it's not meta for jams, but.. This is a type of game I really like playing. 

> going to the left can be hard since you have the item table over the arrow.

I'm looking into redoing that entire top-left overlay to be more accessible & less overflow-y.

> it can get tiring for the hand/finger, so would be nice if you could put a number and buy/pick that amount,

Here I was thinking of adding a Terraria-like "hold to keep buying / selling", that should work nicely I think :D

As of writing you hold the #2 leaderboard spot gratz on that!