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Thank you for the feedback! Ah, there actually is a shortcut for Recall, though it doesn't do the convenient little pop-up. I disabled that because I, personally, enjoy typing "recall", and having it briefly pop up when I typed "r" then disappear as I finish the word appeared strange. I guess I should have enabled that anyway :) Easy fix for later builds tho ;)

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That makes sense-- the whole Recall feature is nicely handled as well. I was thrown off for a minute when I could see options in recall that I hadn't discovered yet, but it does help you know where to go. These are minor gripes though--it's a solid proof of concept and I like the idea of newsscrolls and #1 Dad mugs in this setting.

Thank you so much again! In the future I plan to have items you haven't investigated be in grey text, and anything impactful perhaps in a green color (it will be a difficult choice, but given other reviews it seems that a slight hint is preferred to having to recall each item hoping for something to change). I agree that this is a good start, and I am very eager to improve this game and write further mysteries!

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Maybe you could have an option to Recall "The Facts" or "The Clues" that you've found so far that could point the player towards where they should go next? Regardless,  it looks like you've got a good start and a lot of potential for more stories!

Not to make this comment thread any longer - but that's an excellent idea! I already have the level itself keeping flags of what information the player has been exposed to, and a nice command like "Recall the facts" (which sounds cool, as well) could easily repeat vital information to keep them on track without telling them explicitly what to do. I definitely will plan to implement that!

Hey BlueRookStudios, my newest update for my game includes this very feature that you suggested (among other improvements)! Check it out if you like!

Awesome! Glad to hear there's a new update incoming-- I'll make sure to check it out in the next few days!