Cocaine Owlbear is a Honey Heist hack about being a woodland animal high on cocaine performing a heist to obtain more cocaine.
The physical Snowblind Edition is 20 pages, with a genuinely fantastic cover art piece, a fun scenario map, and a lot of public domain interior illustrations. The layout is clean and easily readable, and the font choices do a lot to help sell the game's tone.
Gameplay-wise, Cocaine Owlbear cleaves really close to Honey Heist. It even centers around a heist with a crew, something that doesn't feel essential for the cocaine-animal-attack vibe it's trying to channel. The game also doesn't really have a strong justification for why you're working as a crew (you can easily assume everyone snorted the same enchanted cocaine together, but this doesn't feel as strong as Honey Heist's 'you know each other and have planned to work together' setup.)
Your two stats are Cocaine and Woodland Creature, and there *is* a genuinely cool interplay between them where you can have flashbacks to your Woodland Creature innocence to lower your Cocaine level. This little bit of grounding in tranquility makes the rest of the game feel even wilder.
For GMs, there are random tables to generate scenarios, and they again cleave extremely close to the ones that are in Honey Heist. The trappings are now more D&D, but what everything does structurally is pretty unchanged.
Overall, if you want an even more gonzo version of Honey Heist with a distinctly dungeon fantasy flavor, Cocaine Owlbear does hit that mark. It's hard to overstate how good the cover art piece is, and it makes Cocaine Owlbear a great gift. However, you might want to gift it alongside Honey Heist since there's a few spots where Honey Heist explains a mechanic and Cocaine Owlbear doesn't.
Minor Issues:
-I read through a couple of times, and I don't think the game actually tells you to use d6s.
-Special abilities and spells and whatnot don't currently affect dice rolls, just provide narrative flavor---I don't know if this is intentional.