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Tower Defense Directed by M Night Shyamalan

1. One of the most innovating tower defense twists I've ever seen. You need to defendd against yourself, possibly you've outcast yourself from your own village and build defenses so you can't get back in and hurt your own friends so sad :'(

2. building is fun, lots of variety in the types of buildings you get and you keep unlocking them as well as the games go by

3. graphics are good, everything is readable, the background is dark and the foreground is light so you can clearly see what's going on. I wish the monster was a little more otherworldy, bigger, badder and a different color, something to contrast the characters white silhouette, maybe red or orange

4.Music is good, the loop is nice and melodic, you don't get tired of the track

5. the game is too easy from the get go, there's not a lot of decision making, the monster gets stopped easily by just the walls, no need for any other weapons and once you get slow you can take him out pretty easily

6. The game has lots of upgrades which is really cool, but I think it would have been interesting to go along with this innovative game design to have the player ALSO pick an upgrade for the monster as well, so the player gets a choice to how the monster evolves, and make the choices really devastating for the player, give the monster upgrades a lot of power

7. you can gather money from a box, make this item a bit more apparent, its a little small and white and tucked away, make it at least two tiles tall and yellow to really stand out to the player

Great game, liked it a lot! keep jamming

Thank you for the detailed post!

1. Yup, we would like to flesh out the story if we do more with the game, def a tragic boi

5. Yea we tuned it on the easy side although I swear the monster can get some mean upgrades that can be crazy. It depends run to run and our design being multiplicative means the monster sometimes is running through the game at the speed of light but can't get past a block or it can barely walk but everything dies in 1 hit. 

6. We thought about this direction. Ultimately we went with trying to make a system where the monster's upgrade adapts to what you built. So if you build too many slow turrets, it resists slow turrets, etc. It's not working as well as it could but I think that is the better direction overall if we can fine tune it.

7. For sure, I needed to get a sound in there for it too but didn't get that in in time (also couldn't get my brother's voice acting in) but that's jam life. 

Thanks again!

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oh that monster adapts? thats even cooler