The game definitely has a solid premise of a cursed island to survive on throughout a storm, but the issues quickly became apparent the moment I gained control.
The jump arc often changes for every attempted jump, especially when jumping off of the blue pads.
The map geometry holds precise collision that often leads to getting trapped in places I probably shouldn't be.
The camera is serviceable in open areas, but the camera movement hiccups abruptly when in front of any prop, even as small as a thin dock pole in the beginning.
The slow motion and wall abilities don't feel impactful enough to the game.
The shooting abruptly halts all movement, which is likely a balancing choice, but can often lead to quick awkward pauses when fighting back.
The gun's bullets seem to faze out at a certain distance for no apparent reason, even though I can see enemies and their health way further than I can shoot them.
Enemies (large zombies) often get stuck in terrain, especially on overhead arcs.
It is evident that this needs more time in the oven, so I hope these points can highlight the issues of this iteration.