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would you be able to make more complex ai behaviours something like they got in left 4 dead ? 

Hello there.  I recently uploaded a build where the AI actively finds a position where the player character cannot shoot at it (basically taking cover). To answer your question. I am planning to create a more complex AI system, but how this system will work will depend heavily on the gameplay, so I cannot say if it will work like Left for Dead or if I will decide on a different approach.

whats your discord ? 

I recently created a Discord channel for this project. You can join the server there if you like.