Actually our first concept was for this game to be almost inpossible haha, but a option for the player to customize the difficulty sounds like a good idea.
Actually when we made the core game, we didn't yet know what objective we would have or even one at all, so basically in the last 2 hours of the jam i thought of a idea to make a special object/comet (however you want to call it) that would be the objective, first i thought of making the player instantly win, but that seemed kind of silly, so i just gave him basically infinite money (i don't remember what it says on the cash display but i think it was "10^303", which is a big number, however that was just on the cash display, the actual money the player got was 999999, which is still a lot (and i don't believe anyone would have spent that), but not infinite.)
I wonder why i didnt think of that, good one!
Thanks for your input, i wish i had more time to make the game better but literally in the past like half year that week was the bussiest, so i had very limited time, my friend (graphics designer) had even less than me; Also this is literally the first time i did something bigger (than just messing around) with 3D, at first it was weird and slow, but after 2 days i got the hang of it, and actually 3D is a lot of fun.
Am gonna review your game once i'll get some time ^^