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Game Dev Update – 30/01/2017

Last week focused on getting some of the new power-ups in and collectibles that will be dropping during the game. They include devastating weapons like the laser, homing rockets and shield as well as health, points and money pickups. For those that have played the demo (available here) you've already had a taste of the laser, shield and health pickups so what was done was to add the points and new homing rocket weapon into the game. The system was also tweaked a wee bit and I've made it possible for each of the weapon power ups to be upgradable (shield, laser and homing rockets)

Also, last week I managed to fix a couple of wee bugs that caused glitches in the menu system but also started looking at the enemy explosions to make them better and more flued animation wise. I'll continue this this week and start changing some of the hit and player death animations as well as the effects.

This week the big focus is on audio assets and music. I'm need to dive back in and restructure the audio assets already in the game and get new ones created by Jason Hadlow (Hadlow Audio). The game has changed a lot since we first done it back in 2014 so we need to revise some of it.