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Hey, just browsing around came up onto this (not that it's suitable for my current project), I must say geometry looks nice enough, but I'd just say that material looks off. In that they are very shiny/specular, and this being for dungeon IMO just doesn't jive with it, I'd expect dungeon to be dirty gritty and thus not shiny (apart from just after rain in _some_ parts). So I think making it less shinny and more gritty would enhance the assets quite a bit.

(+2)

Hey, thanks a lot for your suggestion! I really appreciate the feedback. I actually just finished another update pass where I focused on re-texturing the assets, so I'll definitely take your thoughts into account as I continue to refine the look. Making the dungeon feel gritty and less shiny is a great point, and I’ll keep that in mind for future tweaks. Thanks again for taking the time to share your input!