First of all: this looks really nice, well done! I'm looking forward to the final version in the future!
Feedback of my first 2 runs below! (might share more feedback from future runs later ;)
Some words dont have an 'mouse hover' explanation (I would name this a 'tooltip') yet:
'bone to pick' on the 'picky eater' card.
'PMA', on the 'hug attack' card.
'Simmering rage' on the 'puck around' card.
'Cup of cocoa' on the 'dented thermos' card.
And more cards. But I think you are aware of this and it is because this is an alpha demo.
The 'puck around' card reads: enrage target for 1. What is 1? Do they deal 1 extra dmg or do they deal X more dmg for the duration of 1 turn? 'Enrage' also has as tooltip: 'enraged enemies deal more dmg', while other things like 'vulnerable' mention a specific percentage.
The 'gear' tooltip says 'gear cards includes shovels and other tools'. I would instead say: 'can be used for interactions outside of combat'
The map doesnt open when clicked on. Same for the draw and discard pile. This was after defeating the first 3 enemies and before the 'gift from below'. I guess I was in some sort of in between zone, code wise. After gift from below I was able to open map, draw and discard pile again.
The 'Lazarus' card has 'and' in it twice
At the first split, I unlocked the left door, then bashed in the right door. Then I was only able to walk into the right door, no longer in the left door.
'Vulnerable' tooltip on a card reads; target will take 50% more dmg. When its applied to a monster it reads 'will receive 150% more damage'. And when you attack that monster for 4 damage, it takes 10. So in this case 'vulnerable' should read 'target will take 150% more dmg'. But it seems this is a bug; maybe you intended to make them take 50% more dmg = 150% of the dmg shown on the card (thus 6 dmg, when you play a stab for 4 dmg). Instead you make cards deal 2,5x more dmg to those monsters.
At the 'have any picks?' shop, I thought I could take any card I wanted. But apparently I gain one resource per lockpick card I turn in. I would replace 'paid' in the top with 'number of picks' and 'purchase' below the cards with 'pick cost'.
My (first) game ends after this shop, as I dont have cards in hand to unlock any of the 2 doors that come next...
You could automatically end my turn when I have 0 cards left to play
Got an enemy with a red skull above its head but the tooltip is empty (I can read it once, then it dissapears, so it seems).
It seems this applies to all buffs shown ABOVE an enemies head. When it is shown below the enemy, the tooltip works just fine.
I died, then came back to life because of triggers of 'Stay puffed', and then the game thought I had beaten those enemies. I could pick a reward card, and walk past the enemies.
Also, I would trigger every instance of Stay Puffed seperately if I were you = enemy deals dmg > stay puffed trigger > another enemy deals dmg > stay puffed trigger. Now it stacks all dmg triggers and triggers Stay Puffed X times after all dmg has been dealt to you.
I play the Soup Pot in a resting place, with Rat Jerky in my hand. But then I am drawn to the soup pot and can only add Toasty?
The Stay Puffed bugg happened again, in the next fight, this time I did not get a new hand of cards, nor did the game register my resurrection as a 'monsters defeated' trigger. Thus I was left without being able to do anything, and had to Quit the game. <End of 2nd run>