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(2 edits)

Thanks for the feedback! I am so glad you liked the game that much!

But indeed... the game has lots of flaws... mainly because I am still a beginner, and have no much understanding of programming and design.

I tried to take some inspiration on Dark Souls... that is why the castle is such a maze, and that is why the enemies respawn when you die. The only way to prevent them from respawning is getting to a checkpoint after defeating them. Still, I wanted the player to manage to defeat all of the enemies within each area without dying to achieve the 3 stars on the level.

And that is also why the enemies are difficult to defeat. I wanted the combat to be way more strategic than agile, with the player having to, some times, separate the enemies or get strategic places to the combat or even attract them to pits and stuff like that...

I am still not good in picking the buttons for each action (mainly because I normally game in consoles), so I decided to separate the movements for one hand and the other actions to the other, and once I wasn’t sure about the best option, I decided to create 3 different buttons sequences to attack/swap character/defense. Maybe one of the options fits you better.

About the coins... yeah... In the end, just like defeating the enemies, it is only to get the 3 stars on the level and be able to see the game 100% completed in the levels menu.

It was a bit complicated, because I wanted it to be a browser game that the player could play whatever level whenever it wanted, so all the levels had to be unlocked already from the beginning and I couldn’t give upgrades to the characters... that is why most of the stuffs are basically just for the completionism indeed...

 Unfortunately, once I got some problems with Unity, it would be too difficult to regain access to the game to fix these problems, and with the time that passed since I published it, I don’t think it is worth the effort.

But I got a lot of feedback from different websites and friends who played the game.

 am planning to do another Swords and Claws game (it will take some years to be completed), and I will deal with all of the issues of this game in the new one! :D

And finally... yes, indeed!

Most people are taught from the very beginning of their life that nudity is bad, and that the body is  either weird, ugly, disgusting and something to be ashamed of, or something necessarily lewd... and once pretty much everything in our society and media reinforces this point of view, people are simply unable to break free from it.

And that is why our society grows with such a negative view on nudity and the body.

That is one of the main reasons I’vd made the game, and the reason why I will try to make even more games... maybe even animations, and encourage other artists and developers to do the same!

As I already explained in this comment section, I really think that, if we manage to get more media content depicting nudity as something normal, people will start getting used to it and, sooner or later, end up getting rid of these taboos! \(^-^)/