I would absolutely, ABSOLUTELY love more of this! I've played a LOT of deckbuilders, and I really enjoy how this one puts a lot more focus on healing over blocking, and on progressive card upgrading. I also really enjoy the way exploration, with its separate deck, is the main way cards for the combat deck are obtained. The exploration side of things, while obviously fairly basic in the prototype, is where I see the most potential for making runs dynamic; the thought of a bunch more things being possible between combats and the strategy of building an exploration deck that aims to capitalise on a wider event variety is extremely exciting!
You have a supporter and follower here! <3