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Bullet Speed doesn't affect your accuracy and its quite useful for faster enemies. In this version of the game particularly, Bullet Speed is a must for Red Catterpillars. Furthermore, if you have more Bullet Speed you will waste less Fire Balls on targets that are already dead which increases your overall DPS. Moreover, some skills like Orbital Flames do scale with Bullet Speed. I recommend you to join our Discord, there will be a new version releasing between today and tomorrow with tons of new stuff

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Im not sure I understand your thing with Bullet Speed since its the first time Im hearing this. You should try the new version that released on Discord today (its completely free) and tell me if that still happens or not

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The latest version are only on discord, the version you are playing is almost 1 year old. On Discord there are updated versions for Windows, Web and Android, you can just go there and pick them up to see if it is fixed

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I’ve went through your comments just now. Thanks for playing the game! The Bestiary will display the animal’s stats as soon as you kill one in the future (didnt do it now due to a bug) and in future versions it is planned for you to be able to see which cards each skill adds to the pool so you get a better notion on what you are investing. That first augment selection before the game starts will also be reworked since it caused a lot of people to reset runs. Now I gotta say that you seem to be sticking a lot to the early skills like regen, assassin and vamp. There are many other skills that are quite useful. The game is a tower defense but also a sort of sandbox game where you can try different builds, for example, static energy that procs on-hit effects with vampire, burst shot or thunder with lava pools or flower fields, necromancer with explosion, etc… You just gotta explore your options, I made it so unlocking augments is relatively cheap so people could quickly figure out synergies without playing 1+ hours. Btw did you unlock any new character? What’s your opinion on that?

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Yknow. That kinda sounds like a skill issue.