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Dépaysé

Learn a language, or die trying. Maybe. · By BingeingBaguettes

First Roadmap for Dépaysé

A topic by BingeingBaguettes created Sep 10, 2024 Views: 58 Replies: 2
Viewing posts 1 to 2
Developer

Hello everyone. I hope that you're having a good day.  I'll be working on this game as the time and inspiration hits me, but I will be making a little progress every day. With that said, my first concern is getting the base gameplay loop going, which I envision as a sort of "school base builder" where you recruit students, teachers, and what not.  After that I'll ensure that the options for different dialog choices make a meaningful difference in the story - there's only so much I can write at once. I plan to fully voice every line for the player character as well as every line in French, with more voicing to be hopefully added later. Other "language learning" quality of life stuff will be added where possible - this should be first and foremost a good game and a good story. Let me know if there's anything you'd like to see!

Looks interesting! I like the concept that not knowing is more useful in dialogue then parroting what I see on the screen. Do you have plans to have an affinity system with certain characters or maybe certain guilds with reputation systems?

Developer

Yes! I think that with time, different factions and guild mechanics would be a great way to increase re-playability and increase different text options - locking different words or phrases behind different factions, for example. And there is already the beginning of an affinity system here, even if it doesn't do much (yet)