Thank you for the feedback!
For the red tiles, yup the wildlife's requirements weren't being met. We are currently working to flesh out the consequences where you will lose that wildlife and have the tile change in different ways.
That makes sense. A mix of hints in description and we were thinking of an encyclopedia of sorts?
Yeah, we were thinking of implementing a scoring system at the end of the run where based on the level of wildlife placed and resources gathered would get a score for that run.