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(2 edits)

Hi there! It's friday and we've got a new devlog. You can read the long one in here or you can just get the TL;DR version below.

What's this devlog about? It'a about the Skull and the Flying Demon, two more enemies of Immortal Redneck. They are both aerial creatures, but they attack in different patterns. First of all, a look at them.

The Skull is one of the first enemies our 2D artists designed, but we prefered to start developing other ones because the flying stuff of it was tricky. Once we nailed it, we moved to the next one, another flying monster: the Flying Demon. Don't mind the names: they are not final.

Here's two gifs of the monsters' evolution. Our great Alex, king of Mobsferatu, is the main artist behind their looks.

Now, how do they attack you? The Skull hurts you by contact, following you around and charging down towards the moment it's close enough to the redneck. It's fast, maybe not very strong, but it's definitely annoying.

The same could be said about the Flying Demon, although he attacks from afar. Not very far away, but just far enough that you have to pay attention to where you shoot and what weapon you are using. It's unlikely you'll hit him with the shotgun, for example. Its spread would make it a lot less useful because of the distance the creature usually shoots his fireballs from.

As you can imagine, both flying monsters get along just incredibly well and make things hard if you have a Warrior or another kind of melee enemy stalking you at that moment. Thank god the redneck's fast as a bullet.

Working with their flying patterns was the hardest part of creating them. Immortal Redneck has different heights layouts, as you already know, so a flying enemy needs to work perfectly in all of them. We had to try and change the behavior of the skull, for example. The creature loved to get trapped in corners or in the stairs, and also loved to nose-dive, something we actually fixed just a few days ago, when we noticed it.

Take a look at the lastest pre-alpha of Immortal Redneck, with the two creatures fighting together.

And that's it. Right now, we have five enemies done and about three more half finished. Hopefully, we can show them soon enough.

PD: We are also working on Immortal Redneck's lava shader.