Thanks for your reply! I understand what would cause sleep paralysis in real life, but this is a game and you're basically telling an interactive story and thus there has to be some logic to the events happening. In a story things can't just happen because it happens. It's not real life where anything CAN happen because it happens. That's why you have your ending the way it ends: for dramatic purposes. Putting events in a row just because, without a why and a logic doesn't make a good story. And story, for me, is important in a game. That's what I wanted to let you know 😊