Alone On A Journey is a small series of solo journaling rpgs. You use a die and a deck of cards to work through extremely open-ended prompts focused by a choice of genre.
The print book is 29 pages, with a gorgeous full-color cover that is reprised throughout the book as interior black and white illustrations.
Mechanically, the games in Alone are very simple. You can learn one in under a minute. They're also designed around playing in bite-sized chunks, and can be used secondarily as a way of building worlds---Alone In The Ancient City is a really solid, eye-level city builder.
An important and interesting part of the book is that it includes a lot of guidance on how to hack its engine. I think this chapter makes Alone a *really good* pickup for anyone who's getting into rpg design---the writing is accessible, the directions are clear, and its engine is a really strong foundation to build solo games on.
Overall, Alone On A Journey is ideal for anyone who likes shorter, cozier solo rpgs. It feels grounded and well-paced, and the print version comes with some journaling pages built in.