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(Edited 1 time) (+1)

Making some progress. I found the culprit!

this.actor.arcadeBody2D.setOffset({ x: 0, y: 0.2 });

Changing the offset somehow mess things up. Now looking for a solution!

EDIT: Found it! There was a bug and it will be fixed in the next release.
Both your propositions are valid and will work then ;)