subversive
To begin, I'd like to say that I appreciate and respect the effort which clearly went into this being conceptualized, tested, and released. Even if I find a lot of things about this game unsatisfying, there is genuine and appealing artistry to be found here.
To continue on and clarify the things that I did like, I liked the "tea time" slide of the Human Resources man, I liked the visual humor of using the cat posters and tape to try and repair the wall, and I liked the ending cutscene slide.
Everything else failed to hit home for me in execution, I'm afraid to say. The most damning flaw and the one that I hope you can actually fix, are the terrible fade-in/out transition slides. On the surface they're bad, being slow and repetitive and inefficient when they could either be sped up or done away with entirely. In gameplay, however they're actually awful, because almost all of my failures came as a result of the game flashing letters in my face at half-opacity, deleting 2/3 of my health and promptly leaving me to scramble at the keyboard before it deletes the last 1/3rd. Fix the transition states and give a 2 second heads-up for the rhythm game's beginning, I beg of you please. It will help the game feel so much.
As for the rhythm game itself, I wasn't a fan and about 5 minutes into playing was groaning out loud "just because it's monotonous and repetitive doesn't make it a funny parallel to the working world (not exactly what I said but close)". I appreciate the presence of the shorter days option which let me cut down on the time spent playing the minigame, but having it at all feels strange for a game where it's the only gameplay interactivity.
Assumedly the appeal for me would then be for the writing, but it did very little for me. The saturation of internet memes and overt, cynical irreverence was far too much for me to enjoy 90% of the time, and everything that wasn't the humor was serviceable at best (and stilted/unnatural sounding at worst). Was the appeal, then, the kink content? It wasn't bad, even though I'm not really that into blobs, but it was packaged in a product that'd been stringing me along with nothing to show itself other than a single, repetitive minigame and awkward writing that failed to be characterizing to me.
The art is definitely the best thing about this game, and I like it a lot. It's not top of the line, but it's nice on the eyes and has an appealing style.
To conclude, the biggest problem with the game is that there is no unifying appeal. The gameplay is trite and unsatisfying, the writing is poor, the kink content only comes in halfway through and is only shown through a computer terminal, so what you have left is the art. I think this game needed a little bit more attention placed on any of the three neglected aspects I've mentioned, i.e. maybe the bought items could've interacted with the gameplay, or more blurbs of writing/actual conversation with the Manager, or a better presentation of the kink content.
Overall, I think it's fine for what it is, but I was exasperated while playing, mostly because of the transition slides. Everything else is completely excusable, PLEASE FIX THE FADE-IN/OUT TRANSITIONS FOR THE LOVE OF GOD.