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Hi! This game is SO COOL! Can I ask how did you make those lo fi 3d looks?

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A Short Hike has similar graphics, there is a gdc talk about that game on youtube.  Basically for A Short Hike they used normal 3d models just with reduced colour palette textures, they render the view to a texture and then apply a  post processing shader for colour grading to further reduce/fix the colour palette and the post processing shader.  I think the pixelisation might just be rendering to a really downsized texture and then stretching and drawing that to the real screen?


Thanks for your reply! Very helpful!