>One is that without any guidance, players can only explore everywhere and may encounter enemies and die without acquiring skills (me). This leads to a vicious cycle
Maybe I put the jump mutator too far away. All in all, I know what you mean. In the next update, I'll try to either give you jumps right away or put the mutator right after the cutscene in the junkyard.
>Secondly, the player's movements are a bit clumsy, unable to run or jump, and can only walk slowly
Now I'm wondering if I should put a transition from the junkyard straight into the play area so I don't have to run around to save time.
>After death, players will be reborn in the garbage dump, and exploration will consume more time.
Supposedly the opponents aren't very strong, if you spam a basic fist attack, they should die without coming out of stun. I think the difficulty is due to the short range of visibility, which many people have already written to me about. I changed the visibility today, and now the enemies can be seen earlier (And in general, you can see more different areas), so the player should feel freer on the map.
>If this is part of the author's design, then I have no objections. I would like to ask for your opinion
My design is extremely abstract, so write if something is not satisfactory and I will try to fix it. Dash will greatly simplify and speed up the game, that's why it's hidden, and when you find it, you'll start bunnyhop around the map
Basically, if you want to play with all the abilities and not have to search for them, you can press “P” in the game and you'll have everything available right away. (cheat)
And if it's no secret, at what point did you quit the game?