Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

THEMEπŸ’‘
πŸ”² What theme?
πŸ”² Sure, I guess
🟩 I see what you did there
πŸ”² Nailed it
πŸ”² 10/10 Philosophers crying

GAMEPLAYβš™οΈ
πŸ”² β€œGame” is a stretch
🟨 Confusing but works
πŸ”² Basic and well done
πŸ”² Very creative
πŸ”² Never seen before

SCOPE🌎
πŸ”² Blink and you’ll miss it
πŸ”² Bite-sized
🟩 Balanced and just right
πŸ”² Aimed high, respect
πŸ”² Elden Ring?

ENJOYMENTπŸŽ‰
πŸŸ₯ Make it stop
πŸ”² Meh
πŸ”² Gaming!
πŸ”² I’d buy it
πŸ”² This is my life now

GRAPHICS🎨
πŸ”² MS Paint
πŸ”² Not bad
πŸ”² Clean
πŸ”² Impressive
🟦 Reality 2.0

AUDIO🎡
πŸ”² None
πŸ”² Earrape
πŸ”² Basic
🟩 Groovin’
πŸ”² Eargasm

BUGSπŸͺ²
πŸ”² Bugpocalypse
πŸ”² Disruptive
🟩 Infrequent
πŸ”² A little glitchy
πŸ”² Perfectly smooth

VERDICTπŸ“

What a beautiful game for 96 hours. Loved the art style, loved the intro cutscene. So glad I didn’t miss it. The gameplay itself felt very smooth and polished. I even really like how they implemented the theme. The idea of a doctor shrinking down and repairing patient limbs from the inside with a shrink ray is super creative and fits really well. The sound effects and audio were on point and never distracting. That all being said, the game is not fun.

The game was very difficult to control. Controlling the hammer while catching all the orbs, especially as they speed up later in the game was rough. Missing orbs didn’t feel like a skill issue, but rather luck of the draw like when the game would spawn an orb opposite the side of the screen. None of this was aided by the UI design, which seemed to purposely make the game harder. The red orbs are extremely difficult to make out from the red background, and the Progress UI monitor, pretty as it was, obstructed my vision and felt cheap when an orb would appear behind it. It felt like someone who had never played the game designed the UI.

Overall, a gorgeous game, with some key flaws in the main gameplay loop. I think there is a lot of potential if they can be addressed.