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THEMEπŸ’‘
πŸ”² What theme?
πŸ”² Sure, I guess
πŸ”² I see what you did there
🟩 Nailed it
πŸ”² 10/10 Philosophers crying

GAMEPLAYβš™οΈ
πŸ”² β€œGame” is a stretch
πŸ”² Confusing but works
πŸ”² Basic and well done
πŸ”² Very creative
🟦 Never seen before

SCOPE🌎
πŸ”² Blink and you’ll miss it
πŸ”² Bite-sized
🟩 Balanced and just right
πŸ”² Aimed high, respect
πŸ”² Elden Ring?

DIFFICULTYπŸ”οΈ
πŸ”² Playing asleep
πŸ”² Some brain usage
🟩 Easy to learn / Hard to master
πŸ”² Difficult
πŸ”² Prepare to die… again

GRAPHICS🎨
πŸ”² MS Paint
πŸ”² Not bad
🟩 Clean
πŸ”² Impressive
πŸ”² Reality 2.0

AUDIO🎡
πŸ”² None
πŸ”² Earrape
🟩 Basic
πŸ”² Groovin’
πŸ”² Eargasm

BUGSπŸͺ²
πŸ”² Bugpocalypse
🟨 Disruptive
πŸ”² Infrequent
πŸ”² A little glitchy
πŸ”² Perfectly smooth

VERDICTπŸ“

The theme implementation in this game was executed very well, though it did come off a bit on the nose. However, this led to some extremely creative gameplay that I personally haven’t seen before. With a bit more polish, I think this could be an exceptionally fun game. The biggest area where the game fell short was in its level of polish. Issues like screen tearing, the ability to glitch out of the terrain, and buttons that could softlock youβ€”forcing you to glitch out to resetβ€”definitely impacted my overall enjoyment. That being said, considering how ambitious and creative the mechanics were, some of these issues are understandable.

The music provided a nice ambient sound without being grating, and the art was similarly pleasant. I particularly liked the occasional use of lighting and wish there had been more of it. Overall, this is a very creative game that nails the theme. With some refinement of the controls and environment, it has the potential to be a really great game.