Thank you for commenting! If you enter my module's page, you will see the "Weird Tales" covers that I have been given. I actually think my game leans more towards exploration and survival than combat, as fights can be pretty brutal! I also think that many of the random encounters give room for role-playing, as many of creatures are intelligent and can talk. At the end of day, I think it heavily depends on who running the game and who is playing to determine if there will be more combat or social interaction scenes. :)
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Oooh, my bad! I thought that our inspirations was supposed to be incorporated into the 8-page-entry itself and I didn't even check the "screenshots" section for your submission! Thank you so much for the clarification!
And I definietly agree with your last point - it really is all up to the GM and the party ^^