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Thank you for your kind review!

Actually we were not even sure about submitting this at all because we are far from ready with the game. Really cool that you jumped through all these hoops and even got something from playing the game :-)

The reason behind all this is that the game runs on a self developed engine written in C++. Our plan was to rewrite big parts of it for a cleaner and more flexible API. The last game we did for the LudumDare for example ate up way to much coding time because the engine was a bit awkward to use. We thought since the jam would go on for a month we just might have enough time. Sadly we didn't. Mainly thanks to some god awful university courses.

In the game you play a deer demigod which was summoned by a village of mole people. You have to fight off the invasion of an evil force which wants to take over their forest. So you have to secure the bounds of the mole people. You do that by hitting the enemies with your mighty antlers or, since you can't be everywhere all the time, build towers using the resources donated by the moles.

The tower building should actually work by standing close to a grey tower and pressing 'e'. Then a super cool animation runs and the tower shoots red projectiles at the enemies. Unfortunately if two towers shoot at the same enemy and the enemy dies while one projectile is still flying a segmentation fault is caused. I fixed that later on but it's still in the jam build. We also added zoom and gamepad support and some other goodies in the last couple of days to the engine but they aren't nicely integrated to the latest game build.

We actually even have a working windows build but it broke last second before submission because of some pi constant I used somewhere in the code. I was pretty upset so I just left the page blank and thought to myself that no one will ever play this game. Thank you for proving me wrong :-) 

Oh, and usually i sneak in this little puppy https://github.com/AgoutiGames/RawSalmonEngine/blob/9d11b0077de7873ef7b3d1a67ae8... with the binaries but simply forgot in the heat of the moment of submission. Sorry for having to find out the hard way!

We plan to develop this game further in the course of time since we still think that the idea of combining real-time combat and tower defense is pretty neat. But it will take time because we have to do important stuff aside from it. Last weekend for example we attended a "real life" game jam and even won as third from about 20 teams. That was pretty neat! https://github.com/GameJam-2018-Plus/SGJ19-Schinken/releases

And again, thank you for taking your time, playing and rating :-)