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The first act has the stirrings of an interesting top-down horror survival.  I think you've got all the ingredients: there's some fun, scripted jump scares, some cryptic prose, and a really workable and well-animated room-and-key exploration puzzle mechanics to furnish the game. I hope you're able to keep working on this and bring full life to the imagination that conceived this first piece of the experience! 

Thank you! I want to revamp the scripted jump scares to a more creepy vibe. Also make an AI for the creature so he will chase you through the house >_<. Appreciate the feedback!