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I got so lost so fast. having a lot of paths you can take right off the bat with interconnected chambers can be fun and exploratory, but it just led to me getting very confused. I think a smaller enclosed tutorial or more visually distinct areas/rooms might help.

(+1)

Thanks for the feedback. Some valid points we agree with. :)
We've had many people saying the starting bit (before the first upgrade) is too long and confusing. :')