Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Trying to import this into my existing project. Copied the folder 'Shaders', but then I am confused with " 2. Add the precision_multiplier as a float shader global in Project Settings, ensuring it's value is minimum 0 (non-inclusive), and maximum 1 (inclusive).". What do you mean by this?

Edit: I got it to work, my dumb ah just had to look at the demo project for reference :)