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(+1)

Thank you for your feedback! I'm glad you found the concept interesting and enjoyed the chemistry-based puzzles. You're absolutely right about the guided introduction. It's a delicate balance between providing enough guidance and letting players discover things on their own, and this can be challenging for any game designer or chemistry teacher.

My 10-year-old cousin was able to finish the game after I explained the first four quests. While this is a positive sign that the core mechanics are accessible, it also indicates that there's room for more carefully worded tasks. Essentially, the questing part should serve as a tutorial, while the sandbox mode is for those who enjoy a challenge and want to apply their new knowledge.

I'll keep this in mind when considering potential future updates. Thanks again for playing and sharing your thoughts!

(+1)

I also wanted to clarify that mine was not a critic per se: as a jam game this is an amazing result you should be proud of!
I have a background in formative games for hospitals and schools, so let me say this: the world need more games that merge intriguing gameplay and formative content in a well made way.
Super thumbs up for your entry to this jam!

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Thanks a ton for your kind words and encouragement! It means a lot coming from someone with your experience in the genre. If there's even a little interest in the game, I'd love to expand on it and make it even better.

As for the quality of my game jam entry, I'm never completely happy with it. That's part of the fun for me – the deadline pushes me to get things done, even if they are not perfect.

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Nobody is supposed to be "completely happy" with a jam game. That's what jams are for: to stir your brain and allows for ideas to roam outside it. ;) 

This said, if you have time after the jam to work on it that's awesome! Many games born in jams achieve a release and a life of their own after!

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True that. But my brain (and github) is already full of projects, that will never leave the hellish landscape of "Preproduction Valley". Some even almost made it to the "Conceptland" before they died. 😂

I completely understand that situation, ahahah!
Same for me. Even with more than 50 games in my personal portfolio, the amount of projects lost in "conceptland" or even "prototypeland" is staggering! ^^'