Great job! Especially since this was a solo project and your new to this kind of thing. I liked the execution of things and personally I didn't feel like the dodging was too unfair but I do agree maybe it could've been changed. If anything I didn't like how far it went and maybe the player could be invincible while dodging so they don't just get tossed into a stream of enemies and take a bunch of damage. But the concept of losing control of where you are established and have to regain your bearings is a good idea, especially since this kind of game is all about positioning so it definitely shakes things up. I also liked the art and the paint splatter effects that made it fun. I do wish there was a more clear ending because when I beat the boss I thought something else would happen and I waited but nothing happened.
But overall great job! I would be proud of this if this was one of my first projects. Keep trying and hopefully have fun improving!
Viewing post in Cursed Color Palette jam comments
Wow! Firstly thank you so much for the thorough feedback, this is the main reason on why I want to participate in Game Jam's, I don't want to get stuck in the tutorial hell, so I do these to test the mechanics I have learnt and more importantly get the perspective of the player, for what works in a game and what sucks so I can progress further.
Thank you for the kind works, I thought this was a massive improvement from my first game jam and I'm glad that you didn't find the dodging too unfair as that was the main and only limitation in the game. I think your point on the dodge mechanic is totally valid, the dodge did propel the player a bit too far (I need to become better at game balancing).
Regarding the ending, unfortunately all I had time for was to add a "crowd cheering" music effect when you beat the boss but I did noticed just before the deadline that if you died and the game/ scene restarted the audio manager that contained the background music was destroyed and didn't reload (this may be why you didn't have much of an indication that you beat the game). Unfortunately I didn't have time to fix it.
Ideally I would have had 2 more scenes, one for the main menu and an end screen. Plus I really wanted to add a way for the player to regain health by melee'ing the enemy with a pencil (similar to doom) but unfortunately I just didn't have the time.
Thank you again for completing the game and spending the time to rate and leave feedback :)