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This was definitely my favourite take so far on the "scale things up or down for a platformer" idea! The ebb and flow and giving and taking struck a really nice balance that I think has so much potential.  Just a bit of feedback, not necessarily critique:
- I think being able to better fine-tune how much you give and take would've made the overall gameplay loop more satisfying. Playing through a lot of the levels, exact precision wasn't necessary for sure, but I think in this style of game, it would be really nice.
- Yeah there's some jank but hey it's a gamejam. It didn't take away from the experience at all for me.

Thanks for playing! The feedback is helpful as well!