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(2 edits)

After some work, I managed to get a few custom classes working. They're mostly untested, but do not return an error. They have no name or description. Use your imagination.

Some things I've noticed :

Requiring one of class and one of race use different syntaxes.

You CAN require a class to have at most at certain stat, with less than or equal.

Class stat changes can be negative.

I could not find how to make a class require a sexual trait.


I've copied the classes I made below if anyone is interested. To use them, copy them at the end of /src/classes.gd , before the final bracket}.


-----

    barbarian = {
        code = 'barbarian',
        name = '',
        descript = '',
        icon = load("res://assets/images/iconsclasses/Fighter.png"),
        tags = [],
        categories = ['combat'],
        showupreqs = [{code = 'has_profession', value = 'apprentice', check = false}],    #    Cannot be shortstack or caster-type
        reqs = [{code = 'stat', type = 'physics_factor', operant = 'gte', value = 3}],
        statchanges = {physics_bonus = 5, hpmax = 15, hitrate = 5},
        traits = [],
        skills = [],
        combatskills = [],
    },
    rain_dancer = {
        code = 'rain_dancer',
        name = '',
        descript = '',
        icon = load("res://assets/images/iconsclasses/dancer.png"),
        tags = [],
        categories = ['social','combat'],
        showupreqs = [{code = 'one_of_races', value = ['Scylla','Nereid','Dryad','Slime']},{code = 'has_profession', value = 'burning_soul', check = false}],
        reqs = [{code = 'has_profession', value = 'dancer', check = true},{code = 'one_of_races', value = ['Scylla','Nereid','Dryad','Slime']},{code = 'has_profession', value = 'burning_soul', check = false}],
        statchanges = {hitrate = 10, speed = 5, evasion = 15, resistwater = 25},
        traits = [],
        skills = [],
        combatskills = ['blizzard','water_atk'],
    },
    airborne_fighter = {
        code = 'airborne_fighter',
        name = '',
        descript = '',
        icon = load("res://assets/images/iconsclasses/valkyry.png"),
        tags = [],
        categories = ['combat'],
        showupreqs = [{code = 'one_of_races', value = ['Fairy','Demon','Seraph','Dragonkin','Harpy']}],
        reqs = [{code = 'one_of_races', value = ['Fairy','Demon','Seraph','Dragonkin','Harpy']},{code = 'stat', type = 'physics', operant = 'gte', value = 25},{code = 'has_profession', value = 'rogue', check = true}],
        statchanges = {physics_bonus = 5, speed = 10, evasion = 5, critchance = 2, resistair = 25},
        traits = [],
        skills = [],
        combatskills = ['lightning','air_cutter'],
    },
    burning_soul = {
        code = 'burning_soul',
        name = '',
        descript = '',
        icon = load("res://assets/images/iconsclasses/Dragon_Knight.png"),
        tags = [],
        categories = ['combat'],
        showupreqs = [{code = 'one_of_races', value = ['Kobold','Demon','Dragonkin']},{code = 'has_profession', value = 'rain_dancer', check = false}],
        reqs = [{code = 'one_of_races', value = ['Kobold','Demon','Dragonkin']},{code = 'stat', type = 'timid_factor', operant = 'lte', value = 3},{code = 'has_profession', value = 'rain_dancer', check = false}],
        statchanges = {hpmax = 5, physics_bonus = 5, resistfire = 25, speed = 3},
        traits = [],
        skills = ['fear'],
        combatskills = ['fire_cleave','fire_burst','firearr'],
    },
    earthshaper = {
        code = 'earthshaper',
        name = '',
        descript = '',
        icon = load("res://assets/images/iconsclasses/foreman.png"),
        tags = [],
        categories = ['labor'],
        showupreqs = [{code = 'one_of_races', value = ['Gnome','Dwarf','Taurus','Centaur']}],
        reqs = [{code = 'one_of_races', value = ['Gnome','Dwarf','Taurus','Centaur']},{code = 'stat', type = 'physics_factor', operant = 'gte', value = 2},{code = 'stat', type = 'wits', operant = 'gte', value = 10}],
        statchanges = {physics_bonus = 10, resistearth = 25, armor = 10, hpmax = 10},
        traits = [],
        skills = ['hardwork'],
        combatskills = ['earth_atk'],
    },
    devoted = {
        code = 'devoted',
        name = '',
        descript = '',
        icon = load("res://assets/images/iconsskills/Reward_with_sex 3.png"),
        tags = [],
        categories = ['social','sexual'],
        showupreqs = [],
        reqs = [{code = 'stat', type = 'sexuals', operant = 'gte', value = 40}],
        statchanges = {sexuals_factor = 1, charm_factor = 1, wits_factor = -1},
        traits = [],
        skills = ['rewardsex'],
        combatskills = ['protect'],
    },