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(+1)(-15)

This game is objectively bad, but it made a good job at tricking me that it isn't.

You just get cards, and you use them. If you have the right cards, you can progress, if not, you have to wait a turn or a few. No skill, just RNG and thoughtless clicking.

Also card storage and management is not very good, it's rather slow to use and annoying.

(+1)

It does take thought and skill to manage your town's satisfaction levels though.

(-4)

For someone who is decently smart, no it doesn't. You just see what's an issue and fix it. If you still can't you just move all water carriers into one corner and put them into positions again. It's pretty straightforward, literally takes no mental power.

you underestimate peoples stupidity

(-1)

I don't. That's why I said "for someone who is decently smart".

The strategy also lies in the building order (or ignoring buildings at all). Also, the problem of "fixing" happiness is absolutely non-trivial - if you want the best solution. I can tell this, because I even wrote a script to calculate the perfect solution. You would be surprised how complex this script is and what solutions you don't see. With this I did easy in 81 turns, normal in 96 and impossible in 145.

Wow! I'm interested in this script, I thought that optimal water distribution was NP-complete!

I managed impossible without selling anything, but it was soooo difficult to optimize water distribution every turn to grab that one extra influence or two each time.

Completely disagree about there being "no skill" in this game. The entire strategy part of this game is managing your deck and when you are reshuffling into your draw pile. 

Yes, like any other card game, you get screwed by bad draws. But the mechanic of adding cards after constructing something means you have more control over how bad your draw pile is and when you cycle discarded cards back into your hand. 

Huh? It's quite straightforward what you have to build, and to do that you need to have a set amount of certain cards. As I said, you have them - you progress, you don't have them - you wait until you have them. Really no strategy in that.

Someone hasn't been trying to win on Impossible, I see...

Deleted 65 days ago

Why would I try if it's easy anyway?