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I love this concept, the cool lighting combined with the grapple mobility makes game play unique every time.  The flying fire-shooting enemies are a little too tough, it might help to have an arrow or indicator telling us where those monsters are.  I like how the lightning fires out of the obelisks and the cool end of mission effects.  Keep up the good work.

Thanks for your support and feedback! Off-screen indicators are a great idea! I can extend our existing targeting indicator system to include indicators for all nearby hostile enemies. In the next patch cycle, we will unleash the inventory system, procedural weapons, and (eventually) new enemies. As such, you can expect a lot of balance changes, including your suggestion. Along those lines, was there anything specific about the flying enemies that make them difficult? I could adjust their AI and flight behaviors to make them easier to fight. Cheers!

My only thought to improve the flying enemies would be stunning them to be on the ground if you can hit them with a grapple shot? Thanks!