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Thanks for the work around! I'll give it a try.

Sorry I was a little vague about the shader error.
When I mentioned shaders, I meant as in trying to call it in the draw event while a shader has been set, like so:

shader_set( shader_name );
draw_tile( ts_Enigma , 1 , 0 , 0 , 0 );
shader_reset();

That's when it throws the "Draw failed due to invalid input layout" error. Though this doesn't happen when not running GMLive.
Hope this helps!