Yeah, difficulty was a challenge to get right, and I don't think I quite nailed it. You can blame my last playtester who won the battle on their 1st try, so I upped the difficulty before uploading. I tried to mitigate some of the difficulty by adding a 'tips' section to the Itch description hoping that it'd make it easier for people who didn't win on their own, but I'm not sure how well that worked.