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(3 edits)

Hey Dani, 

The game is getting real good, wow, very impressed. Love the new animations, that previous mixamo running was a real eyesore, new ones look great. Combat feels pretty good, glad you now turn to face the enemy, that was a bit of a nuisance before. Oh! and the art is fantastic. Recently got the synty packs during the holiday sale, your game is what really sold me on that art style.

Couple of gripes: Controls. Using X and Z to attack felt extremely uncomfortable and completely unnatural. I was not enjoying those key uses at all. I'd much prefer left/right mouse clicks.

Combat animations felt a little too long. You know how in some action RPGs there's a flurry of attacks in a combo thats usually a couple of quick ones followed by a slower ending attack. Yours all felt like the ending attack. Wasn't bad, per se, just felt a bit slow. Like i was watching animations more than i was attacking.

Your generated falling blocks! Could be I didn't play long enough, but i didn't see any falling tiles like before. I was a bit bummed by that. Has the game switched design?

UI could use some tweaks. Main menu specifically. No response to mouse overs left it feeling bland and unfinished. It's alpha though, I'm sure it'll be polished up!

Other than that, it was great. I need to play some more, but those keys are a must change! Keep it up, can't wait for the final product.

Thanks so much!! In general I agree with your comments :-)

Controls will change, I forgot to add the Command List and I guess I frustrated a lot of people. Hopefully not very much :-) But I will add support for controllers and a better map for keyboard/mouse.

About the animations, yes, they are a little bit slow, but that's because in the first levels your aggressiveness is low, once you start upgrading your character the animations' speed will increase.

The ground will fall, I'm working on this mechanic now. I changed the whole procedural generation and I had to come up with a solution because now you can get stuck in areas where the ground felt after you.

UI is super basic, I didn't add any effects, sounds or anything yet... UI is always super tedious hehehehe...

Thanks so much for playing the demo and taking the time to share your thoughts! Very helpful :-) 

(1 edit)

Great to hear back! Looking forward to the upcoming changes. I really like the idea of speed increasing as you advance, that's a nice progression idea. I take back what I said about attacks then :D. Your game has been on my watchlist since the gamejam that spawned it. Can't wait for the final result!