Hey thank you very much for the detailed feedback. It's greatly appreciated!
It's funny that you mention the aspect with "creative solutions to budget/time constraints" because basically the whole story for the puppets emerged from me not having the time to create some good models. Something that could be creepy/alive and be modelled by combining simple shapes: Puppets.
I agree with the notes. I rushed it a bit and wrote them at 4 am after a long session of programming. I will put more thought into this next time. I see why key hunting can be annoying but it's also a tool to have control over where the player can go at certain points in time. I totally agree on the whole models/meshes/proportions aspect. I am really inexperienced in creating 3D models and I did the whole house by myself.
Right now it's a bit hard to find the time to work on this but I will consider all points as soon as I can. Notes taken :)
I will definitely continue making games. The next game probably will be a different genre though.
Thanks again for the feedback and the kind words. It really helps!