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(+1)

a fellow robot? built to scale? how could I pass it?

pretty well done platformer controls for a game that had extra gimmicks, people very often slack off on actually making movement feel good when there is other stuff involved.

I appreciate a lot how the “totally not spikes” are fitting with the aesthetics.

Thanks for playing and for the feedback! 

I wanted to make the player feel as good as possible, so thanks for saying that! There are some things I want to fix, but I am pretty happy with were it ended up.

Also, I saw in your game credits that you use Neovim, as a fellow Neovim enjoyer, I would love to know how you use it with Godot!